![]() ![]() Not really practical since party members keep getting negative quirks that restrict them to just one thing for reducing stress, and in early game it's too expensive to remove them. I can only burn a turn on a stress reducing move on rare instances when the RNG really goes my way.Ħ. The problem with that plan is the fights are usually so intense I can't afford to waste turns using stress reducing moves. I didn't even realize there were items to use on curios. Originally posted by SKull:Alright, some tips:ġ. Each level reduces the cost or improves the effectiveness of the stress healing there. Every crit has a small stress heal afterward.ħ: Improve one thing at a time in the chapel and inn. ![]() For the classes that don't, like the leper, make sure someone has a push or pull ability to drag the stress dealers to the front or push frontliners back.ĥ: Use stuns to make the back row less effective until you can reach the mobs there.Ħ: High crit groups will heal more stress as they go. Most classes have things that can reach the back lines, so make sure you have those abilities equipped. Try to stall a few rounds at the end of fights to get a few stress heals off before continuing.Ĥ: Focus fire the mobs that cause stress. Just have the Wiki up until you can remember everything.Ģ: Use the classes that have stress healing: jester, houndmaster, crusader, leper and flagellant. and you won't get any stress from most of them if you use the right thing. Some of them will even cure stress if you use the appropriate item. 1: Learn which supply items to use on which curios. ![]()
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